Beginners Tango

September 23rd, 2009

I love to Tango, don’t you!! I got to see it in Argentina. Oh my what a joy!BeginnersTango

BeginnersTango

Perky Log Drum

September 23rd, 2009

Perky Log DrumI just think it’s the coolest. Can’t remember who we did it for originally – probably Nintendo World. That project gave birth to so many  great songs! Thank you SS!

ExplodingBass

September 19th, 2009

ExplodingBassA ditty written for the Furniture showroom project.

Using Media in TradeShows

September 16th, 2009

Media in Tradeshows

Tradeshow booths are corporate stages for many of today’s high tech and high profile companies. The stakes are high and the show is usually short. Rather than applause and ticket sales, results are measured as the number of hot new prospects or volume of sales deals started, forwarded or concluded.

Image is everything at these shows. Style counts. The corporate personality is carefully expressed by the “look and feel” of booth. Nike, Microsoft, Nintendo and most other household name corporations have whole departments dedicated to tradeshows.

Like most exhibitors and show attendees, I’m all too familiar with rock and roll show lighting, monster video screens and blaring speakers. More thoughtful use of sound, light and video can create a more businesslike experience – a unique sense of place where our clients are set above the madding noise and show clutter, attracting attendees with an oasis-like refuge.

Even on one of the noisiest tradeshow floors in America, the Electronic Entertainment Exposition (E-3), when AUDISEE designed the sound for the Nintendo booth, we created such an oasis. The client’s goals are to provide an exceptional game play experience for the attendees in an atmosphere that is conducive to conversation⎯or at least permits it!

Theatrical and display lighting techniques are optimized by Norm Schwab of Lightswitch/San Francisco. Synchronized media and specialty displays are produced by Ralph Miller Productions, San Francisco. Kevin West is the environmental designer

When it comes to providing the audio atmosphere for it’s presence at the WSA in Las Vegas, “We play mostly popular music which reminds visitors of the spirit of the company,” said Sara LaHale, Director of Tradeshows for Doc Martin shoe and boot company. AUDISEE used our Oasis of Audio philosophy to keep the booth jumping AND create ‘talking areas’ where sales are closed.

Next Blog:
Sound can play a variety of roles when your goal is to make a memorable impression

EQ and Intelligibility

August 5th, 2009

Ever have difficulty understanding what someone is saying in a film or video? Or even on the radio? There are many factors impacting the intelligibility of the human voice in media: the volume of the voice, the level &/or complexity of the music &/or sound effects, the microphone itself, and it’s placement, of course, the performance. Then there is the ambient sound and noise of the listening environment.

The sound engineer only can work with frequency and volume of the sounds and the space between he sounds. The engineer’s most useful tools are the compressor (“automagic” volume control) and the equalizer (various ‘tone’ controls or “bass and treble” controls). With the proper EQ, we can help a voice to “cut through” the background music and effects; with a quick acting compressor, we can make the louder parts softer and the soft parts louder. If the voice was too close to the mic (a very common problem), rolling off some bass around 90 Hz will help give clarity, but be careful, don’t cut off all those ssssssdeep tones the client paid extra for!). If the person speaking has less than stunning diction, a bit of brightness is in order, I say add 3 Khz to 6Khz. Some folks have a sibilance “problem” (too much or not enough). The range for “s” is between 5Kkz and 7Khz. If we want to add presence, increase 4.5Khz to 6Khz, be careful to not add too much—we don’t want to make the voice sound “thin.” Keep in mind how it will be played back. On a computer? A big Screen system? The radio? And where it will be played back, the car, the office, an iPod?

STOP! Sometimes the words are wrong and none of the above will fix that! Has anyone seen the writer lately?

Sometimes we address and correct all the above and still the voice has trouble cutting through the music or soundtrack. We can do similar stuff with the overall music track. The music producer might have forgotten the music is background. I don’t mean to take away from the importance of the music. It is what hooks the listener. In fact, one of my mentors in commercial jingle music once put out a demo called, “They Don’t Hum the Announcer!” Yes, the music is very important, but if it obscures the client’s message, something’s gotta give. It’s like having too much stuff in a print ad—listeners don’t know what’s important.

Speaking of music: Please make it interesting and clever, make the downbeat easy to find, and make sure the rhythm track is simple when the announcer is talking. Especially when the client’s name is spoken! Give the music a cool and solid back beat.

Sound effects also play an important role in a soundtrack, whether it’s film, video, new media or even radio. Words and effects paint the pictures so they must be clear, concise and familiar. Sounds must be referred to, “It was a rainy night in the city,” explains the background sounds. The background sounds are what make the image for the listener. Who said TV is just radio with the picture already done for you?

I tend to use “hit” sound effects (door close, bird chirp, gun shot) like commas and periods, and put them in the pauses, so we can have them nice and hot. I learned from Bill Cosby and even Bob Hope before, “timing is everything.” I’m sure you’ve learned that, too!

Regarding environmental sounds, like traffic, ocean waves or crowd murmur, start with a recognizable horn honk, seagull or laughter, something to establish a clear sense of place. Of course, EQ the background to make room for the voice, EQ the hit effects for max image and EQ and compress the mighty speaker of the text for max intelligibility.

Remember, it’s all about communication and helping your audience hear your message.

E-3_2009-001

August 3rd, 2009

E-3-2009-001shortIt’s a technical name and a grooving  track! keep dancing!!E-3-2009-001short

 

http://peterblewis.com/blog/wp-content/uploads/2009/08/E-3-2009-001short2.mp3

Please, bring us Sonic Opportunities.

August 3rd, 2009

My goal is to serve exhibitors and artists who have sonic opportunities in their projects. That includes every exhibit ever exhibited! You have sonic opps in everything. Some are challenges, some are obvious. All can be fun and easy when we honestly look at and listen to what’s really there already. Can’t take the background sound of the freeway out, if the recording is done right next to the freeway. So to hear the dialogue, we loop and the background ‘noise’ is synthesized. and now the “opp”. What do you want to say with the sound background? What’s the emotion, memory, feeling you (as direcotr/storyteller) want to convey? Sound is the emotional medium. Gawd, I love it!!

Please, bring us Sonic Opportunities.

Experiential Marketing

August 3rd, 2009

Ralph’s Thoughts on Experiential Marketing
by Ralph I. Miller, Executive Producer
abridged by Peter B. Lewis

Experiential Marketing is multidimensional and, as such, can incorporate brand-side marketing, sponsorships, live and virtual events, tradeshows, advertising, promotion, public relations and several other forms of corporate communication.

Sponsors enjoy unique opportunities with Experiential Marketing – they can blend entertainment which appeals to either a narrow, focused market or broader range audiences; they can showcase their company’s, images and identities in controlled environments with straight product selling as well as less traditional methods. Each sponsors’ ability to deploy a variety of creative marketing programs in a dedicated facility, with exclusivity and prestige, provides a unique arena to entertain important customers, suppliers and friends, while fostering employee pride. Experiential Mar-keting delivers continuing short- and long-term benefits, by using multiple marketing techniques to present content, displays and experiences in an entertaining, effective and memorable manner,

Culturally appropriate entertainment is of paramount importance: it’s about the story you tell. Live communication delivers messaging and will connect people to brands starting with the face-to-face touch-point and spiraling ever wider and the experience is related and remembered. Using integrated experiences and inspired storytelling, Experiential Marketing builds and reinforces superior relationships with consumers and other key decision makers – the press, government, as well as the sponsor’s important clients.

At its core, Experiential Marketing improves the user experience, from the first moment a visitor is attracted by the sounds of your pavilion, until long after he or she leaves, having sampled your product, lived through the storyline and attached this positive experience with their personal memories. When properly executed, one user experience can be the beginning of deeply rooted lifelong relationship.

The successful blending of interests, focus and experiential elements is the future of multidimensional events. Clutter across all platforms of traditional and alternative marketing channels will increase, making the deeper, one-to-one feeling of Event Marketing have even greater value. And the Events themselves will be on a scale never before imaginable – the lines of experience and success will become blurred into a myriad of individually distinct experiences.

The opportunities for experiential marketers appear endless, however it’s not new. The snake charmers are Event Marketing! In this time of great change, the oldest becomes the newest and the most popular becomes extinct. Is it time to catch up with the old days?